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Commonly Used Methodologies by UX designers

Total of 6 methodologies

User Interviews

User Interviews are a qualitative research method that systematically collects user needs, behavioral motivations, and experience feedback through one-on-one or small group conversations. They help teams deeply understand users' genuine thoughts, providing direct evidence for product decisions and avoiding design biases based on assumptions.

Hook Model

The Hook Model is a product framework for designing habit-forming mechanisms, consisting of four cyclical stages: Trigger, Action, Reward, and Investment. It helps products build sustained user engagement by creating behavioral loops, particularly effective for digital products requiring frequent interaction, such as social media, games, and utility apps, enabling teams to systematically design user behavior paths to improve retention and activity.

Event Storming

Event Storming is a collaborative modeling method that visualizes domain events in business processes to help teams quickly understand complex systems, identify key issues, and design solutions. It emphasizes cross-functional participation, using tools like sticky notes on large walls to build event flows, fostering communication and consensus.

Card Sorting

Card Sorting is a user research method where participants group and label content cards, helping teams design clearer information architecture and navigation.

User Story Mapping

User Story Mapping is an Agile visualization tool that arranges user needs horizontally by user activities and vertically by priority, helping teams understand product value holistically and plan iterations effectively.

KANO Model

The KANO Model helps teams classify customer needs into different categories, enabling smarter prioritization and better product decisions.