Scrum Agile
An agile freame for efficient coolaboration and rapid delivery through short iterations and continuous feedback.
Categories
Project ManagementTeam Collaboration
Target Users
EntrepreneursProduct ManagerEngineerStudentsProject Manager
Applicable
Strategic PlanningSoftware DevelopmentTechnology R&DProduct DesignTeam Collaboration
#Agile #Project Management #Team Collaboration
π§ What is Scrum Agile?
Scrum Agile is a framework that emphasizes team collaboration, fast iteration, and continuous improvement.
It uses time-boxed cycles (Sprints), clear roles, and frequent communication to deliver products effectively and adapt to changing needs.
Scrum is not a rigid process β itβs a framework that provides structure and rules, allowing teams to choose the best practices for their own problems.
π§ͺ Origin & Evolution
- Introduced: Early 1990s
- Creators: Ken Schwaber and Jeff Sutherland
- Inspiration: The term βScrumβ came from a 1986 Harvard Business Review article The New New Product Development Game, which compared collaborative teams to a rugby Scrum formation.
- Context: Traditional waterfall models couldnβt keep up with changing requirements, and Scrum provided an iterative, incremental alternative.
βοΈ Three Pillars of Scrum
- Transparency β All key information is visible to everyone.
- Inspection β Progress and goals are regularly reviewed.
- Adaptation β Plans and processes are adjusted based on feedback.
π₯ Three Roles in Scrum
- Product Owner
- Defines the product vision and goals
- Manages and prioritizes the Product Backlog
- Scrum Master
- Ensures Scrum principles are applied correctly
- Removes obstacles that block the team
- Development Team
- Self-organizing, cross-functional team
- Delivers potentially shippable increments each Sprint
π Scrum Workflow
mermaid
graph TD
A[Product Backlog] --> B[Sprint Planning]
B --> C[Sprint Backlog]
C --> D[Daily Scrum]
D --> E[Increment]
E --> F[Sprint Review]
F --> G[Sprint Retrospective]
G --> B
- Product Backlog β All requirements, features, and improvements
- Sprint Planning β Team decides what to deliver in a Sprint (2β4 weeks)
- Daily Scrum β A 15-min stand-up answering 3 questions:
- What did I do yesterday?
- What will I do today?
- What obstacles are in my way?
- Sprint Review β Present outcomes and collect stakeholder feedback
- Sprint Retrospective β Reflect on the last Sprint and plan improvements
π Scrum Artifacts
- Product Backlog β Long-term roadmap
- Sprint Backlog β Tasks selected for the current Sprint
- Increment β The usable product delivered at the end of each Sprint
π Advantages of Scrum
- Adapts quickly to changing requirements
- Improves communication and teamwork
- Increases transparency and visibility
- Enables continuous delivery, faster time-to-market
- Boosts ownership and responsibility within the team
β οΈ Challenges of Scrum
- Requires strong self-organization skills
- Unclear roles can cause confusion
- Needs a culture of frequent communication
- Management may resist frequent changes
π‘ Case Study
A SaaS startup used Scrum with two-week Sprints:
- Daily stand-ups kept everyone aligned
- Sprint Reviews gathered real-time user feedback
- Sprint Retrospectives drove continuous improvement
Result: The release cycle was shortened from 3 months to just 6 weeks, and customer satisfaction increased significantly.
π Recommended Resources
- Scrum Guide (Official)
- Jeff Sutherland, Scrum: The Art of Doing Twice the Work in Half the Time
π§ One-sentence Summary
Scrum: A rugby-style charge where the team wins by moving forward together.