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Commonly Used Methodologies by designers
Total of 3 methodologies
Usability Testing
Usability Testing is a research method that evaluates the ease of use and effectiveness of a product by observing real users interact with it, aiming to identify design flaws and optimize user experience.
SCAMPER Creative Thinking Method
The SCAMPER method is a creativity technique that stimulates innovation by exploring seven angles: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.
Design Thinking
Design Thinking is a user-centered innovation methodology that emphasizes empathy, rapid iteration, and interdisciplinary collaboration to solve complex problems and drive product innovation.